Faster threading is being worked on as a standard. asm.js is being standardised as WebAssembly. But WebGL doesn’t work on every browser/hardware/operating system combination yet.
WebGL helps a lot here especially for games. The problem is doesn’t have all the optimisations yet that you’d want. So having it available on both/multiple platforms is a good thing.Īsm.js as it was called is getting faster: Maybe the desktop/whatever we use now might not be around anymore in that many years. They have the original files you can download and people can run them in desktop emulators as well. So if we keep doing things right, we can still use this in 30 years, maybe a 100 years. The reason they are porting it to a browser is because everyone has one or more browsers.
#AMIGA OS EMULATOR ONLINE SOFTWARE#
Software isn’t blessed by the same zen of optimization that we had in the past. There’s very little that we should have to wait for given the technological advancement. I can’t help but feel a bit disappointed: Today’s budget computer can run multi gigahertz chips and gigabytes of ram running at ten gigabyte/s speeds, gigabit networks, SSDs, etc, yet software still feels sluggish. Yet there’s little incentive for modern companies to pay for optimized code. Makes me wonder if this novelty will ever wear off? We’re all so spoiled with this amazing hardware, which has gotten magnitudes better. People are still impressed by the novelty: “…but it works in a browser!”. Incidentally, the bar for performance is set much lower with JS than with native code. On the other hand, it’s running in the browser so I guess we should give it some slack. On the one hand, I would criticize it for struggling to run 1990s era software. I think it’s neat to have an amiga emulator.
Doesn’t look like they tested it in firefox because I just got javascript errors.